How to upload to Unityroom

Preparation

WebGL Build

Select WebGL in Build Settings.

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Select Gzip as a compression format in Player Settings.

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Twitter account

You need a Twitter account to log in to Unityroom.


Procedure

1. Log in to Unityroom

Access the Unityroom and press "New user registration / login" button on the upper right.

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Please read the terms of use and if you agree to them, please authenticate through the Twitter button.

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If you log in successfully, the header menu will change and you will see the Twitter icon.

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2. Create a new game

Header-> Register Game

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Enter the title, game ID and brief description, then press Register.

title

The title of the game.

Game ID
  • This is a string that will be used as part of the URL.
  • You are free to determine this.
  • Only alphanumeric characters, hyphens, and underscores can be used.

If the registration is successful, you will be taken to the basic information edit screen.

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Game setting items are lined up in the side menu.

It is not necessary to set everything in detail.
I will explain the only items which is essential here.

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3. Icon registration

Sidebar "Basic information" menu

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Select the icon to update. You can change the title and description as needed.


4. WebGL upload

Sidebar "WebGL settings" menu

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Select the Unity version here. Please fill in the screen size, how to play, and memory usage as you like.

Sidebar "WebGL upload" menu

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Upload the file output from Unity. Look carefully at the extension and make sure you select it correctly.

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If the upload is successful, the screen will be refreshed and the file size etc. will be displayed at the bottom of the page.

5. Live Policy

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6. Publishing settings

Sidebar "Publishing settings" menu

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If you have completed at least the icon and WebGL upload, you can publish it. Please select your preferred publishing setting.