UnityでAdMobを入れ直したからか、Android版をビルドするときに以下のようなエラーが出るようになっちゃいました。
CommandInvokationFailure: Failed to re-package resources. /Users/wakepon/Library/Android/sdk/build-tools/23.0.2/aapt package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "/Users/wakepon/Library/Android/sdk/platforms/android-24/android.jar" -F bin/resources.ap_ --extra-packages com.chartboost.sdk.unity:com.android.vending.billing:com.google.unity:com.unity.purchasing.googleplay:com.unity.purchasing -S "/Users/wakepon/projects/Solokus/Temp/StagingArea/android-libraries/GoogleAIDL/res" -S "/Users/wakepon/projects/Solokus/Temp/StagingArea/android-libraries/GooglePlay/res" -S "/Users/wakepon/projects/Solokus/Temp/StagingArea/android-libraries/common/res" stderr[ AndroidManifest.xml:16: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version'). AndroidManifest.xml:20: error: Error: No resource found that matches the given name (at 'theme' with value '@style/Theme.IAPTheme'). ] stdout[ Configurations: (default) Files: AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Including resources from package: /Users/wakepon/Library/Android/sdk/platforms/android-24/android.jar applyFileOverlay for drawable trying overlaySet Key=app_banner.png trying overlaySet Key=app_icon.png applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res/drawable-xhdpi/app_banner.png Processing image: res/drawable-ldpi/app_icon.png Processing image: res/drawable-mdpi/app_icon.png Processing image: res/drawable-hdpi/app_icon.png (processed image res/drawable-ldpi/app_icon.png: 97% size of source) Processing image: res/drawable-xhdpi/app_icon.png (processed image res/drawable-mdpi/app_icon.png: 95% size of source) Processing image: res/drawable-xxhdpi/app_icon.png (processed image res/drawable-hdpi/app_icon.png: 95% size of source) Processing image: res/drawable-xxxhdpi/app_icon.png (processed image res/drawable-xhdpi/app_icon.png: 92% size of source) (processed image res/drawable-xhdpi/app_banner.png: 93% size of source) (processed image res/drawable-xxhdpi/app_icon.png: 93% size of source) (processed image res/drawable-xxxhdpi/app_icon.png: 91% size of source) (new resource id app_banner from xhdpi-v4/drawable/app_banner.png #generated) (new resource id app_icon from ldpi-v4/drawable/app_icon.png #generated) (new resource id app_icon from mdpi-v4/drawable/app_icon.png #generated) (new resource id app_icon from hdpi-v4/drawable/app_icon.png #generated) (new resource id app_icon from xhdpi-v4/drawable/app_icon.png #generated) (new resource id app_icon from xxhdpi-v4/drawable/app_icon.png #generated) (new resource id app_icon from xxxhdpi-v4/drawable/app_icon.png #generated) ] exit code: 1 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure)
対処
Plugins/Android/GoogleMobileAdsPlugin/AndroidManifest.xmlにある、
<!-- InAppPurchase Activity --> <activity android:name="com.google.android.gms.ads.purchase.InAppPurchaseActivity" android:theme="@style/Theme.IAPTheme"/>
という部分をコメントアウトしたらビルドが通るようになりました。
AdMobで自社広告を出すときにアイテム課金に対する広告を入れられるとか、そんなんらしいので、その機能を使わないならコメントアウトしても大丈夫みたいです。